• The 4 Phases
  • All Methods
    • Phase 1Observation
      • 5 Whys
      • 6 Thinking Hats
      • AEIOU Framework
      • Card Sorting
      • Collage
      • Competitive Analysis
      • Content Audit
      • Contextual Inquiry Plan
      • Crazy Eights
      • Eisenhower Matrix
      • Empathy Map
      • Field Study
      • Focus Groups
      • Future Trends
      • How Might We
      • Hypothesis Testing
      • Jobs-to-be-done (JTBD)
      • Journey Mapping
      • Knowns and Unknowns Framework
      • Lessons Learned
      • Mental Models
      • Mind Mapping
      • Moodboards
      • Mystery Shopping
      • Netnography
      • Observation
      • Personas
      • Poems
      • Poster Session
      • Product Love Letters
      • Stakeholder Map
      • Surveys
      • World Café
      • Worst Possible Ideas
    • Phase 2Creation
      • 6 Thinking Hats
      • 6-3-5 Brainwriting
      • Bodystorming
      • Brainstorming
      • Business Model Canvas (BMC)
      • Card Sorting
      • Challenge Assumptions
      • Click Dummy
      • Collage
      • Could, Should, Must
      • Crazy Eights
      • Dark Horse Prototype
      • Eisenhower Matrix
      • Emotional Journey Map
      • Empathy Map
      • Field Study
      • Focus Groups
      • How Might We
      • Hypothesis Testing
      • Innovation Board
      • Jobs-to-be-done (JTBD)
      • Journey Mapping
      • Knowns and Unknowns Framework
      • Low-Fidelity Prototyping
      • Mental Models
      • Mind Mapping
      • Mobile Diaries
      • Moodboards
      • One-Minute-Pitch
      • Personas
      • Pluralistic Walkthrough
      • Poster Session
      • Product Love Letters
      • Remote Usability Test
      • SCAMPER
      • Service Blueprints
      • Stakeholder Map
      • Storyboards
      • Surveys
      • SWOT Analysis
      • User Testing
      • Value Proposition
      • Walt Disney Method
      • Wizard of Oz
      • World Café
      • Worst Possible Ideas
      • Wow-How-Now Matrix
    • Phase 3Implementation
      • A/B Testing
      • Business Model Canvas (BMC)
      • Could, Should, Must
      • Eye Tracking
      • Golden Circle
      • High-Fidelity Prototype
      • Innovation Board
      • Low-Fidelity Prototyping
      • Mobile Diaries
      • One-Minute-Pitch
      • Pluralistic Walkthrough
      • Product Love Letters
      • Remote Usability Test
      • Service Blueprints
      • Storyboards
      • SWOT Analysis
      • User Interviews
      • User Stories
    • Phase 4Validation
      • A/B Testing
      • Competitive Analysis
      • Concept Testing Plan
      • Contextual Inquiry Plan
      • Eye Tracking
      • HEART Framework
      • High-Fidelity Prototype
      • Hypothesis Testing
      • Innovation Board
      • KPI Tracking
      • One-Minute-Pitch
      • Pluralistic Walkthrough
      • Remote Usability Test
      • SCAMPER
      • Search-Log Analysis
      • Service Blueprints
      • Social Media Monitoring
      • Surveys
      • User Interviews
      • User Stories
      • User Testing
  • Workshop Bundles
  • About us
  • Meet the Creators
  • Get support
  1. UX Toolkit
  2. Implementation

implementation

Develop a working solution and collect feedback for different MVP's from the target group.

Gallery View
Participant Count
Duration
18 methods found.
A/B Testingimplementation
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Business Model Canvas (BMC)creation
1+ Participants
50 – 65 min

Structure and plan business models.

Could, Should, Mustcreation
2+ Participants
30 – 60 min

Prioritise and rate features.

Eye Trackingimplementation
5+ Participants
100 – 195 min

Track where users are looking to improve on the user experience.

Golden Circleimplementation
1+ Participants
35 – 50 min

Three questions to a successful product or service.

High-Fidelity Prototypeimplementation
5+ Participants
1 – 2 weeks

Create an interactive experience.

Innovation Boardimplementation
2+ Participants
120 min – 1 d

Evaluate the most important steps towards digital innovation.

Low-Fidelity Prototypingcreation
1+ Participants
30 – 70 min

Develop innovations, by going new and previously unexplored ways.

Mobile Diariescreation
5+ Participants
weeks – months

Get to know the users' personal, daily life by having the users themselves document their activities.

One-Minute-Pitchcreation
2+ Participants
30 – 40 min

Break the concept down to the essential core points in the shortest time possible.

Pluralistic Walkthroughcreation
1+ Participants
70 – 150 min

Review designs in an early stage with users.

Product Love Lettersobservation
10+ Participants
6 – 7 d

Invite users to write a letter to a product, that is either a love or a hate/break-up letter.

Remote Usability Testcreation
6+ Participants
65 – 135 min

Test despite physical distance.

Service Blueprintscreation
2+ Participants
45 – 80 min

Describe how a service works.

Storyboardscreation
2 – 8 Participants
10 – 30 min

A collection of scribbles to understand and show (inter)actions of users.

SWOT Analysiscreation
1 – 10 Participants
45 – 95 min

Question and analyze your project or business venture.

User Interviewsimplementation
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

User Storiesimplementation
2+ Participants
5 – 15 min

Describe what requirements a task must fulfil from the user's perspective.

© Merck KGaA, Darmstadt, Germany, 2022.
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