Give your observations and field research structure by getting to know the problem's environment.
Structure information into reasonable groups.
Let users express their feelings through collages.
Evaluate the competition.
Get to know existing content and become able to rate it.
Plan and organize when, where, and who is to be observed to obtain information.
Quick generation of a large number of ideas.
Sort tasks by importance.
Collect information about how the emotional and mental world of your user looks like.
Dive into the user's life.
This is a very simple method for digging deep into the mind and background of users and their behaviour.
In-depth insights from different perspectives.
Discuss and assess topics that may become trends in the future.
This method is used to summarize research insights in a constructive way. By starting the phrases with “How might we“, it is implied that there is a solution to the problem but not what the solution actually is.
Making hypotheses and checking them for the truth to gain clarity about a product, a problem, or a group of people.
Find out why your customers are buying your product and what their social, functional and emotional needs are.
Get an overview of a certain process and its steps in relation to time.
Define the level of awareness and understanding of an idea.
Reflect on what was learned from the experience of designing a product or service.
Match with your user's expectations.
This method is great for warm-up sessions during ideation phases.
Visualize your ideas fast and early in your research phase.
Observe people having a shopping experience in a store while observing and understanding their behaviour.
Observe different online communities and their behaviours.
Real insights from users in their natural environment.
Get to know the target group and have a foundation for future decisions.
Poems (people, objects, environments, messages and services) is great to structure your field research during user and environment observations.
Present ideas, concepts, and insights in a visually appealing way.
Invite users to write a letter to a product, that is either a love or a hate/break-up letter.
Spot quality ideas after having generated a good amount of output.
Understand who can influence the product or could be affected by it.
Method for collecting quantitive data on a certain topic.
Let people explore different approaches in a short period of time.