• The 4 Phases
  • All Methods
    • Phase 1Observation
      • 5 Whys
      • 6 Thinking Hats
      • AEIOU Framework
      • Card Sorting
      • Collage
      • Competitive Analysis
      • Content Audit
      • Contextual Inquiry Plan
      • Crazy Eights
      • Eisenhower Matrix
      • Empathy Map
      • Field Study
      • Focus Groups
      • Future Trends
      • How Might We
      • Hypothesis Testing
      • Jobs-to-be-done (JTBD)
      • Journey Mapping
      • Knowns and Unknowns Framework
      • Lessons Learned
      • Mental Models
      • Mind Mapping
      • Moodboards
      • Mystery Shopping
      • Netnography
      • Observation
      • Personas
      • Poems
      • Poster Session
      • Product Love Letters
      • Stakeholder Map
      • Surveys
      • World Café
      • Worst Possible Ideas
    • Phase 2Creation
      • 6 Thinking Hats
      • 6-3-5 Brainwriting
      • Bodystorming
      • Brainstorming
      • Business Model Canvas (BMC)
      • Card Sorting
      • Challenge Assumptions
      • Click Dummy
      • Collage
      • Could, Should, Must
      • Crazy Eights
      • Dark Horse Prototype
      • Eisenhower Matrix
      • Emotional Journey Map
      • Empathy Map
      • Field Study
      • Focus Groups
      • How Might We
      • Hypothesis Testing
      • Innovation Board
      • Jobs-to-be-done (JTBD)
      • Journey Mapping
      • Knowns and Unknowns Framework
      • Low-Fidelity Prototyping
      • Mental Models
      • Mind Mapping
      • Mobile Diaries
      • Moodboards
      • One-Minute-Pitch
      • Personas
      • Pluralistic Walkthrough
      • Poster Session
      • Product Love Letters
      • Remote Usability Test
      • SCAMPER
      • Service Blueprints
      • Stakeholder Map
      • Storyboards
      • Surveys
      • SWOT Analysis
      • User Testing
      • Value Proposition
      • Walt Disney Method
      • Wizard of Oz
      • World Café
      • Worst Possible Ideas
      • Wow-How-Now Matrix
    • Phase 3Implementation
      • A/B Testing
      • Business Model Canvas (BMC)
      • Could, Should, Must
      • Eye Tracking
      • Golden Circle
      • High-Fidelity Prototype
      • Innovation Board
      • Low-Fidelity Prototyping
      • Mobile Diaries
      • One-Minute-Pitch
      • Pluralistic Walkthrough
      • Product Love Letters
      • Remote Usability Test
      • Service Blueprints
      • Storyboards
      • SWOT Analysis
      • User Interviews
      • User Stories
    • Phase 4Validation
      • A/B Testing
      • Competitive Analysis
      • Concept Testing Plan
      • Contextual Inquiry Plan
      • Eye Tracking
      • HEART Framework
      • High-Fidelity Prototype
      • Hypothesis Testing
      • Innovation Board
      • KPI Tracking
      • One-Minute-Pitch
      • Pluralistic Walkthrough
      • Remote Usability Test
      • SCAMPER
      • Search-Log Analysis
      • Service Blueprints
      • Social Media Monitoring
      • Surveys
      • User Interviews
      • User Stories
      • User Testing
  • Workshop Bundles
  • About us
  • Meet the Creators
  • Get support
  1. UX Toolkit
  2. Validation

validation

If the product is integrated into the user's everyday life and helps them to solve their problems, the goal is achieved.

Gallery View
Participant Count
Duration
21 methods found.
A/B Testingimplementation
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Competitive Analysisobservation
1+ Participants
35 – 90 min

Evaluate the competition.

Concept Testing Planvalidation
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Contextual Inquiry Planobservation
3 – 10 Participants
30 – 120 min

Plan and organize when, where, and who is to be observed to obtain information.

Eye Trackingimplementation
5+ Participants
100 – 195 min

Track where users are looking to improve on the user experience.

HEART Frameworkvalidation
1+ Participants
35 – 65 min

Reflect on metrics and signals.

High-Fidelity Prototypeimplementation
5+ Participants
1 – 2 weeks

Create an interactive experience.

Hypothesis Testingobservation
2+ Participants
3 – 5 d

Making hypotheses and verifying their truthfulness to gain clarity about a product, a problem, or a group of people.

Innovation Boardimplementation
2+ Participants
120 min – 1 d

Evaluate the most important steps towards digital innovation.

KPI Trackingvalidation
1+ Participants
2 – 4 weeks

Tracking key data of digital products helps to continuously test and improve them.

One-Minute-Pitchcreation
2+ Participants
30 – 40 min

Break the concept down to the essential core points in the shortest time possible.

Pluralistic Walkthroughcreation
1+ Participants
70 – 150 min

Review designs in an early stage with users.

Remote Usability Testcreation
6+ Participants
65 – 135 min

Test despite physical distance.

SCAMPERcreation
1+ Participants
50 – 85 min

Stimulate new ideas and challenge existing ones.

Search-Log Analysisvalidation
1+ Participants
2 – 3 h

Sort tasks by importance.

Service Blueprintscreation
2+ Participants
45 – 80 min

Describe how a service works.

Social Media Monitoringvalidation
1+ Participants
weeks – months

Compute the value of a brand or company.

Surveysobservation
50+ Participants
5 – 30 d

Method for collecting quantitive data on a certain topic.

User Interviewsimplementation
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

User Storiesimplementation
2+ Participants
5 – 15 min

Describe what requirements a task must fulfil from the user's perspective.

User Testingcreation
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

© Merck KGaA, Darmstadt, Germany, 2022.
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